Tool and Libraries used
Cinemachine
Prototype gameplay system to emulate traditional JRPGs.
A prototype game that takes heavy inspiration from Octopath Traveller and classic JRPGs. Features typical gameplay components you would find in such games: turn-based actions, abilities, character stat modifiers and status effects.
Project served to be a case study and learning experience for developing gameplay systems and mechanics. Systems were developed with game designers in mind to allow for quicker iterations on testing various game components.
Solo-developed and built from the ground up with Unity version 2021.3f.4f1.
Features Implemented
ATB (Active-time battle) system based on Final Fantasy V.
Modular tick-based status effects.
Modular character stats and persistent stat modifiers.
Modular abilities system.
Modular battlers for enemies and playable characters.
Inventory system.
Object pooler for VFX.
Customizable damage pop ups with curves.
Dynamic battle UI system.
Enemy AI.