Audio available.

Tool and Libraries used

  • Cinemachine

Prototype gameplay system to emulate traditional JRPGs.

A prototype game that takes heavy inspiration from Octopath Traveller and classic JRPGs. Features typical gameplay components you would find in such games: turn-based actions, abilities, character stat modifiers and status effects.

Project served to be a case study and learning experience for developing gameplay systems and mechanics. Systems were developed with game designers in mind to allow for quicker iterations on testing various game components.

Solo-developed and built from the ground up with Unity version 2021.3f.4f1.

Features Implemented

  • ATB (Active-time battle) system based on Final Fantasy V.

  • Modular tick-based status effects.

  • Modular character stats and persistent stat modifiers.

  • Modular abilities system.

  • Modular battlers for enemies and playable characters.

  • Inventory system.

  • Object pooler for VFX.

  • Customizable damage pop ups with curves.

  • Dynamic battle UI system.

  • Enemy AI.

JRPG System